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Core Keeper — ConditionIDs

All in-game conditions / stats — grouped by category, ready to use in mod code as ConditionID.<Name>

305 conditions across 37 categories · click a code chip to copy

Green left border = scales on items & works as a SET BONUS (has a level formula). Red left border = no level scaling: fixed only usable as a FIXED item value (set bonus needs Harmony) or no stat cosmetic/marker.  ·  ⚠ no text = no translation (shows "missing: Conditions/<name>" in-game) — NOT usable, dimmed.
305 shown

Appearance4

Look Like Ghost no stat
ConditionID.LookLikeGhost
disp 1:1
Love no stat
ConditionID.Love
disp 1:1
Red Glowing Eyes no stat
ConditionID.RedGlowingEyes
disp 1:1
Snowing no stat
ConditionID.Snowing
disp 1:1

Armor9

Increased Armor Percentage While Adjacent To Water scales · set ✓
ConditionID.IncreasedArmorPercentageWhileAdjacentToWater
num=round((100 + level * 10)) · disp value÷10
Armor Increase scales · set ✓
ConditionID.ArmorIncrease
eff Armor · num=round((1 + max(1, level * 1.5)) * (temp?2:1)) · disp 1:1
Armor Percentage Increase scales · set ✓
ConditionID.ArmorPercentageIncrease
eff ArmorPercentage · num=round((10 + max(1, level * 50)) * (temp?2:1)) · disp value÷10
Armor Increase From Movement Speed scales · set ✓
ConditionID.ArmorIncreaseFromMovementSpeed
eff ArmorAffectedByMovementSpeed · num=-round(10 + level * 5) · disp value÷10
Armor Increase From Potion scales · set ✓ ⚠ no text
ConditionID.ArmorIncreaseFromPotion
eff Armor · num=round((1 + max(1, level * 1.5)) * (temp?2:1)) · disp 1:1
Gain Armor At Low Health scales · set ✓
ConditionID.GainArmorAtLowHealth
num=round(max(1, level * 1) * (temp?2:1)) · disp value÷10
Increased Armor From Low Health scales · set ✓ ⚠ no text
ConditionID.IncreasedArmorFromLowHealth
eff ArmorPercentage · num=round((10 + max(1, level * 50)) * (temp?2:1)) · disp value÷10
Increased Armor Percentage From Adjacent Water scales · set ✓ ⚠ no text
ConditionID.IncreasedArmorPercentageFromAdjacentWater
eff ArmorPercentage · num=round((10 + max(1, level * 50)) * (temp?2:1)) · disp value÷10
Protective Armor scales · set ✓ ⚠ no text
ConditionID.ProtectiveArmor
eff ProtectiveArmor · num=round((level * 2)) · disp 1:1

Attack Speed14

Attack Speed scales · set ✓
ConditionID.AttackSpeed
eff AttackSpeed · num=round(max(1, 10 + level * 4) * (temp?2:1)) · disp value÷10
Melee Attack Speed Increase scales · set ✓
ConditionID.MeleeAttackSpeedIncrease
eff MeleeAttackSpeed · num=round(max(1, 20 + level * 4) * (temp?2:1)) · disp value÷10
Range Attack Speed Increase scales · set ✓
ConditionID.RangeAttackSpeedIncrease
eff RangeAttackSpeed · num=round(max(1, 20 + level * 4) * (temp?2:1)) · disp value÷10
Attack Speed Boost After Dodge scales · set ✓ ⚠ no text
ConditionID.AttackSpeedBoostAfterDodge
eff AttackSpeed · num=round(max(1, 10 + level * 4) * (temp?2:1)) · disp value÷10
Attack Speed From Missing Health scales · set ✓ ⚠ no text
ConditionID.AttackSpeedFromMissingHealth
eff AttackSpeed · num=round(max(1, 10 + level * 4) * (temp?2:1)) · disp value÷10
Attack Speed Increase From Potion scales · set ✓ ⚠ no text
ConditionID.AttackSpeedIncreaseFromPotion
eff AttackSpeed · num=round(max(1, 10 + level * 4) * (temp?2:1)) · disp value÷10
Chance On Hit To Gain Melee Attack Speed scales · set ✓
ConditionID.ChanceOnHitToGainMeleeAttackSpeed
num=round(level) · disp 1:1
Gain Attack Speed Boost After Dodge scales · set ✓
ConditionID.GainAttackSpeedBoostAfterDodge
num=round((level * 20)) · disp value÷10
Gain Attack Speed From Missing Health no stat
ConditionID.GainAttackSpeedFromMissingHealth
disp value÷10
Gain Melee Attack Speed From Cooked Food no stat
ConditionID.GainMeleeAttackSpeedFromCookedFood
disp value÷10
Melee Attack Speed From Chance On Hit scales · set ✓ ⚠ no text
ConditionID.MeleeAttackSpeedFromChanceOnHit
eff MeleeAttackSpeed · num=round(max(1, 20 + level * 4) * (temp?2:1)) · disp value÷10
Melee Attack Speed From Cooked Food scales · set ✓ ⚠ no text
ConditionID.MeleeAttackSpeedFromCookedFood
eff MeleeAttackSpeed · num=round(max(1, 20 + level * 4) * (temp?2:1)) · disp value÷10
Gain Range Attack Speed Per Minion no stat
ConditionID.GainRangeAttackSpeedPerMinion
disp 1:1
Range Attack Speed Per Minion scales · set ✓ ⚠ no text
ConditionID.RangeAttackSpeedPerMinion
eff RangeAttackSpeed · num=round(max(1, 20 + level * 4) * (temp?2:1)) · disp value÷10

Burn6

Apply Burning scales · set ✓
ConditionID.ApplyBurning
eff ApplyBurning · num=(isEnemy ? (round((level * 2))) : ConditionExtensions.GetApplyBurning(level)) · disp 1:1
Aura Apply Burning scales · set ✓
ConditionID.AuraApplyBurning
num=round((level * 5)) · disp 1:1
Aura Burning scales · set ✓ ⚠ no text
ConditionID.AuraBurning
eff Burning · num=(isEnemy ? (round((level * 2))) : ConditionExtensions.GetApplyBurning(level)) · disp 1:1
Burning scales · set ✓
ConditionID.Burning
eff Burning · num=(isEnemy ? (round((level * 2))) : ConditionExtensions.GetApplyBurning(level)) · disp 1:1
Damage Increase Against Burning scales · set ✓
ConditionID.DamageIncreaseAgainstBurning
eff DamageAgainstBurning · num=round((5 + level)) · disp 1:1
Chance To Consume Burning scales · set ✓
ConditionID.ChanceToConsumeBurning
eff ChanceToConsumeBurning · num=round(level * 2) · disp 1:1

Charm3

Chance To Apply Charmed fixed only
ConditionID.ChanceToApplyCharmed
eff ApplyCharmed · disp 1:1
Charmed scales · set ✓ ⚠ no text
ConditionID.Charmed
eff Charmed · num=15 · disp 1:1
Increased Charm Duration scales · set ✓
ConditionID.IncreasedCharmDuration
eff IncreasedCharmDuration · num=round(level * 10) · disp 1:1

Cooking3

Chance To Gain Extra Cooked Food fixed only
ConditionID.ChanceToGainExtraCookedFood
eff ChanceToGainExtraCookedFood · disp value÷10
Chance For Extra Cooked Food To Be Rare no stat
ConditionID.ChanceForExtraCookedFoodToBeRare
disp 1:1
Longer Cooked Food Buffs no stat
ConditionID.LongerCookedFoodBuffs
disp 1:1

Crafting5

Chance For Polished Jewelry no stat
ConditionID.ChanceForPolishedJewelry
disp 1:1
Chance To Gain Extra Item From Alchemy no stat
ConditionID.ChanceToGainExtraItemFromAlchemy
disp 1:1
Chance To Gain Extra Item From Base Building no stat
ConditionID.ChanceToGainExtraItemFromBaseBuilding
disp 1:1
Gain Extra Industry Items no stat
ConditionID.GainExtraIndustryItems
disp 1:1
Reduced Anvil Equipment Costs no stat
ConditionID.ReducedAnvilEquipmentCosts
disp 1:1

Crit9

Crit Chance scales · set ✓
ConditionID.CritChance
eff CritChance · num=round(3 + level * 0.7) · disp 1:1
Chance On Shot To Gain Critical Hit Chance no stat
ConditionID.ChanceOnShotToGainCriticalHitChance
disp 1:1
Critical Hit Chance From Shot scales · set ✓ ⚠ no text
ConditionID.CriticalHitChanceFromShot
eff CritChance · num=round(3 + level * 0.7) · disp 1:1
Increase Crit Chance After Poison Apply scales · set ✓
ConditionID.IncreaseCritChanceAfterPoisonApply
num=round((6 + level * 2)) · disp 1:1
Crit Chance Increase From Poison Apply scales · set ✓ ⚠ no text
ConditionID.CritChanceIncreaseFromPoisonApply
eff CritChance · num=round(3 + level * 0.7) · disp 1:1
Gain Critical Hit Chance From Standing Still scales · set ✓
ConditionID.GainCriticalHitChanceFromStandingStill
num=round(level * 1.5) · disp 1:1
Critical Hit Chance From Standing Still scales · set ✓ ⚠ no text
ConditionID.CriticalHitChanceFromStandingStill
eff CritChance · num=round(3 + level * 0.7) · disp 1:1
Kills Increase Crit Chance no stat
ConditionID.KillsIncreaseCritChance
disp 1:1
Stacked Crit Chance scales · set ✓
ConditionID.StackedCritChance
eff CritChance · num=round(3 + level * 0.7) · disp 1:1

Crit Damage4

Critical Damage Percentage Increase scales · set ✓
ConditionID.CriticalDamagePercentageIncrease
eff CriticalDamagePercentage · num=round((8 + level * 2)) · disp 1:1
Crit Damage Increase Against Burning scales · set ✓
ConditionID.CritDamageIncreaseAgainstBurning
eff CritDamageAgainstBurning · num=round(10 + level * 1.3) · disp 1:1
Critical Damage Percentage Increase From Gardening scales · set ✓ ⚠ no text
ConditionID.CriticalDamagePercentageIncreaseFromGardening
eff CriticalDamagePercentage · num=round((8 + level * 2)) · disp 1:1
Critical Damage Percentage Increase From Range scales · set ✓ ⚠ no text
ConditionID.CriticalDamagePercentageIncreaseFromRange
eff CriticalDamagePercentage · num=round((8 + level * 2)) · disp 1:1

Damage39

All Damage Increase scales · set ✓
ConditionID.AllDamageIncrease
eff AllDamage · num=round(20 + max(1, level * 15) * (temp?2:1)) · disp value÷10
All Damage Decrease scales · set ✓ ⚠ no text
ConditionID.AllDamageDecrease
eff AllDamage · num=round(20 + max(1, level * 15) * (temp?2:1)) · disp value÷10
Physical Melee Damage Increase scales · set ✓
ConditionID.PhysicalMeleeDamageIncrease
eff PhysicalMeleeDamage · num=round(30 + max(1, level * 20) * (temp?2:1)) · disp value÷10
Melee Damage Increase scales · set ✓
ConditionID.MeleeDamageIncrease
eff MeleeDamage · num=round(25 + max(1, level * 18) * (temp?2:1)) · disp value÷10
Physical Range Damage Increase scales · set ✓
ConditionID.PhysicalRangeDamageIncrease
eff PhysicalRangeDamage · num=round(30 + max(1, level * 20) * (temp?2:1)) · disp value÷10
Range Damage Increase scales · set ✓
ConditionID.RangeDamageIncrease
eff RangeDamage · num=round(25 + max(1, level * 18) * (temp?2:1)) · disp value÷10
Aura Apply Damage Increase scales · set ✓
ConditionID.AuraApplyDamageIncrease
num=round(20 + max(1, level * 15)) · disp value÷10
Aura Damage Increase scales · set ✓ ⚠ no text
ConditionID.AuraDamageIncrease
eff AllDamage · num=round(20 + max(1, level * 15) * (temp?2:1)) · disp value÷10
Aura Apply Damage Decrease scales · set ✓
ConditionID.AuraApplyDamageDecrease
num=round(80 + level * 20) · disp value÷10
Aura Damage Decrease scales · set ✓ ⚠ no text
ConditionID.AuraDamageDecrease
eff AllDamage · num=round(20 + max(1, level * 15) * (temp?2:1)) · disp value÷10
Gain Damage Increase From Running no stat
ConditionID.GainDamageIncreaseFromRunning
disp value÷10
Damage Increase From Running scales · set ✓
ConditionID.DamageIncreaseFromRunning
eff AllDamage · num=round(20 + max(1, level * 15) * (temp?2:1)) · disp value÷10
Damage Increase After Mining scales · set ✓ ⚠ no text
ConditionID.DamageIncreaseAfterMining
eff AllDamage · num=round(20 + max(1, level * 15) * (temp?2:1)) · disp value÷10
Gain Damage Increase At Low Health scales · set ✓
ConditionID.GainDamageIncreaseAtLowHealth
num=round((50 + level * 10)) · disp value÷10
Damage Increase At Low Health scales · set ✓ ⚠ no text
ConditionID.DamageIncreaseAtLowHealth
eff AllDamage · num=round(20 + max(1, level * 15) * (temp?2:1)) · disp value÷10
Gain Damage Increase At Max Health scales · set ✓
ConditionID.GainDamageIncreaseAtMaxHealth
num=round((level * 10)) · disp value÷10
Damage Increase At Max Health scales · set ✓ ⚠ no text
ConditionID.DamageIncreaseAtMaxHealth
eff AllDamage · num=round(20 + max(1, level * 15) * (temp?2:1)) · disp value÷10
Chance On Hit To Increase Range Damage scales · set ✓
ConditionID.ChanceOnHitToIncreaseRangeDamage
num=round(max(1, level * 1) * (temp?2:1)) · disp 1:1
Chance On Shot To Increase Melee Damage scales · set ✓
ConditionID.ChanceOnShotToIncreaseMeleeDamage
num=round(max(1, level * 1) * (temp?2:1)) · disp 1:1
Gain Damage Increase After Mining scales · set ✓
ConditionID.GainDamageIncreaseAfterMining
num=round(80 + level * 20) · disp value÷10
Gain Melee Damage From Hitting no stat
ConditionID.GainMeleeDamageFromHitting
disp 1:1
Gain Melee Damage Increase From Hitting Same Target no stat
ConditionID.GainMeleeDamageIncreaseFromHittingSameTarget
disp value÷10
Melee Damage Increase From Hitting Same Target scales · set ✓ ⚠ no text
ConditionID.MeleeDamageIncreaseFromHittingSameTarget
eff MeleeDamage · num=round(25 + max(1, level * 18) * (temp?2:1)) · disp value÷10
Gain Range Damage From Shooting no stat
ConditionID.GainRangeDamageFromShooting
disp 1:1
Gain Range Damage Increase From Standing Still scales · set ✓
ConditionID.GainRangeDamageIncreaseFromStandingStill
num=round(max(1, level * 1) * (temp?2:1)) · disp value÷10
Increased Explosives Damage scales · set ✓
ConditionID.IncreasedExplosivesDamage
eff ExplosivesDamage · num=round(max(1, level * 2)) · disp 1:1
Increased Melee Damage From Shot scales · set ✓ ⚠ no text
ConditionID.IncreasedMeleeDamageFromShot
eff MeleeDamage · num=round(25 + max(1, level * 18) * (temp?2:1)) · disp value÷10
Increased Range Damage From Melee Hit scales · set ✓ ⚠ no text
ConditionID.IncreasedRangeDamageFromMeleeHit
eff RangeDamage · num=round(25 + max(1, level * 18) * (temp?2:1)) · disp value÷10
Melee Damage Increase From Hitting scales · set ✓ ⚠ no text
ConditionID.MeleeDamageIncreaseFromHitting
eff MeleeDamage · num=round(25 + max(1, level * 18) * (temp?2:1)) · disp value÷10
Melee Damage Increase From Potion scales · set ✓ ⚠ no text
ConditionID.MeleeDamageIncreaseFromPotion
eff PhysicalMeleeDamage · num=round(30 + max(1, level * 20) * (temp?2:1)) · disp value÷10
Percentage Of Fishing As Range scales · set ✓
ConditionID.PercentageOfFishingAsRange
eff PercentageOfFishingAsRange · num=round((3 + level * 2)) · disp 1:1
Percentage Of Mining As Melee scales · set ✓
ConditionID.PercentageOfMiningAsMelee
eff PercentageOfMiningAsMelee · num=round(max(1, level)) · disp 1:1
Range Damage Increase From Potion scales · set ✓ ⚠ no text
ConditionID.RangeDamageIncreaseFromPotion
eff PhysicalRangeDamage · num=round(30 + max(1, level * 20) * (temp?2:1)) · disp value÷10
Range Damage Increase From Shooting scales · set ✓ ⚠ no text
ConditionID.RangeDamageIncreaseFromShooting
eff RangeDamage · num=round(25 + max(1, level * 18) * (temp?2:1)) · disp value÷10
Range Damage Increase From Standing Still scales · set ✓ ⚠ no text
ConditionID.RangeDamageIncreaseFromStandingStill
eff RangeDamage · num=round(25 + max(1, level * 18) * (temp?2:1)) · disp value÷10
Chance To Deal Triple Damage scales · set ✓
ConditionID.ChanceToDealTripleDamage
eff ChanceToDealTripleDamage · num=round((1 + level)) · disp 1:1
Increased Damage Based On Target Remaining Health scales · set ✓
ConditionID.IncreasedDamageBasedOnTargetRemainingHealth
eff DamageBasedOnTargetRemainingHealth · num=round(40 + max(1, level * 30) * (temp?2:1)) · disp 1:1
Gain Melee Damage As Long As Not Taken Damage scales · set ✓
ConditionID.GainMeleeDamageAsLongAsNotTakenDamage
num=round((300 + level * 30)) · disp value÷10
Melee Damage As Long As Not Taken Damage scales · set ✓ ⚠ no text
ConditionID.MeleeDamageAsLongAsNotTakenDamage
eff MeleeDamage · num=round(25 + max(1, level * 18) * (temp?2:1)) · disp value÷10

Damage vs Bosses3

Increased Damage Against Bosses scales · set ✓
ConditionID.IncreasedDamageAgainstBosses
eff DamagePercentageAgainstBosses · num=round(max(1, level * 2)) · disp 1:1
Gain Increased Boss Damage From Eating Fish no stat
ConditionID.GainIncreasedBossDamageFromEatingFish
disp 1:1
Increased Boss Damage From Eating Fish scales · set ✓ ⚠ no text
ConditionID.IncreasedBossDamageFromEatingFish
eff DamagePercentageAgainstBosses · num=round(max(1, level * 2)) · disp 1:1

Deal Damage10

Acid Damage scales · set ✓
ConditionID.AcidDamage
eff DamageEverySecond · num=round((10 + level * 10)) · disp 1:1
Aura Apply Radioactive Damage Over Time scales · set ✓
ConditionID.AuraApplyRadioactiveDamageOverTime
num=(isEnemy ? (round((level * 2))) : ConditionExtensions.GetRadioactiveDamageOverTime(level)) · disp 1:1
Aura Radioactive Damage Over Time no stat
ConditionID.AuraRadioactiveDamageOverTime
disp 1:1
Chance To Shoot Shock Wave On Block scales · set ✓
ConditionID.ChanceToShootShockWaveOnBlock
num=round(5 + level * 2) · disp 1:1
Deal Aoe Fire Damage On Block scales · set ✓
ConditionID.DealAoeFireDamageOnBlock
num=round(10 + level * 5) · disp 1:1
Health Reduction scales · set ✓
ConditionID.HealthReduction
eff Health · num=round((10 + level * 10)) · disp 1:1
Aura Apply Void Damage Percentage Over Time scales · set ✓ ⚠ no text
ConditionID.AuraApplyVoidDamagePercentageOverTime
num=-round(level * 1.5) · disp 1:1
Aura Void Damage Percentage Over Time no stat
ConditionID.AuraVoidDamagePercentageOverTime
disp 1:1
Increase Damage As Long As Not Being Hit no stat ⚠ no text
ConditionID.IncreaseDamageAsLongAsNotBeingHit
disp value÷10
Spawn Explosion On Damage Taken scales · set ✓
ConditionID.SpawnExplosionOnDamageTaken
eff ApplySpawnExplosionOnDamageTaken · num=round((level * 4)) · disp 1:1

Damage Taken4

Reduced Damage From Bosses scales · set ✓
ConditionID.ReducedDamageFromBosses
eff ReducedDamageFromBosses · num=round(5 + level * 0.7) · disp 1:1
Reduced Damage From Bosses From Potion scales · set ✓ ⚠ no text
ConditionID.ReducedDamageFromBossesFromPotion
eff ReducedDamageFromBosses · num=round(5 + level * 0.7) · disp 1:1
Reduced Damage Taken Percentage scales · set ✓ ⚠ no text
ConditionID.ReducedDamageTakenPercentage
eff DamageTakenPercentage · num=(-10 * round(5 + level * 0.7)) · disp value÷10
Increased Damage Taken Percentage scales · set ✓
ConditionID.IncreasedDamageTakenPercentage
eff DamageTakenPercentage · num=(-10 * round(5 + level * 0.7)) · disp value÷10

Dodge3

Dodge Chance scales · set ✓
ConditionID.DodgeChance
eff DodgeChance · num=round(3 + level * 0.7) · disp 1:1
Gain Dodge Increase While Standing Still no stat
ConditionID.GainDodgeIncreaseWhileStandingStill
disp 1:1
Dodge Increase From Standing Still scales · set ✓
ConditionID.DodgeIncreaseFromStandingStill
eff DodgeChance · num=round(3 + level * 0.7) · disp 1:1

Durability2

Equipment Durability Lasts Longer no stat
ConditionID.EquipmentDurabilityLastsLonger
disp 1:1
Tool Durability Lasts Longer scales · set ✓
ConditionID.ToolDurabilityLastsLonger
num=round(level * 1) · disp 1:1

Faction Change2

King Of Slimes scales · set ✓
ConditionID.KingOfSlimes
eff FactionChange · num=round(10 + level * 5) · disp 1:1
Larva Disguise fixed only
ConditionID.LarvaDisguise
eff FactionChange · disp 1:1

Fishing9

Chance To Get Double Fish scales · set ✓
ConditionID.ChanceToGetDoubleFish
num=round((10 + level * 2)) · disp 1:1
Fish Bites Faster scales · set ✓
ConditionID.FishBitesFaster
num=round((5 + level)) · disp 1:1
Fish Starts Closer To Be Reeled In scales · set ✓
ConditionID.FishStartsCloserToBeReeledIn
num=round(level) · disp 1:1
Increased Chance For Higher Rarity Fish scales · set ✓
ConditionID.IncreasedChanceForHigherRarityFish
num=round((10 + level)) · disp 1:1
Increased Chance To Get Fish scales · set ✓
ConditionID.IncreasedChanceToGetFish
num=round((5 + level)) · disp 1:1
Increased Chance To Get Fish Loot scales · set ✓
ConditionID.IncreasedChanceToGetFishLoot
num=round((5 + level)) · disp 1:1
Increased Fishing scales · set ✓
ConditionID.IncreasedFishing
eff Fishing · num=round(max(0, max(level, 1) * 20)) · disp 1:1
Increased Rod Range scales · set ✓
ConditionID.IncreasedRodRange
num=round((5 + level)) · disp 1:1
Chance To Preserve Bait scales · set ✓
ConditionID.ChanceToPreserveBait
num=round(max(1, level * 2)) · disp 1:1

Gardening5

Chance To Gain Rare Plant no stat
ConditionID.ChanceToGainRarePlant
disp 1:1
Chance To Not Consume Water Can no stat
ConditionID.ChanceToNotConsumeWaterCan
disp 1:1
Extra Harvest Chance scales · set ✓
ConditionID.ExtraHarvestChance
eff HarvestChance · num=round((10 + level * 20)) · disp value÷10
Seed Drop Chance no stat
ConditionID.SeedDropChance
disp 1:1
Hunger Addition On Harvest scales · set ✓
ConditionID.HungerAdditionOnHarvest
num=round(max(1, level * 2)) · disp 1:1

Glow3

Blue Glow scales · set ✓
ConditionID.BlueGlow
eff Glowing · num=round(min(max(2, level * 0.6), 10)) · disp 1:1
Orange Glow scales · set ✓
ConditionID.OrangeGlow
eff Glowing · num=round(min(max(2, level * 0.6), 10)) · disp 1:1
Pink Glow scales · set ✓
ConditionID.PinkGlow
eff Glowing · num=round(min(max(2, level * 0.6), 10)) · disp 1:1

Heal15

Heal Over Time scales · set ✓
ConditionID.HealOverTime
eff HealOverTime · num=pow(level, 1.2) · disp value÷10
Heal Over Time Percentage scales · set ✓
ConditionID.HealOverTimePercentage
eff HealOverTimePercentage · num=round((10 + level * 2)) · disp value÷10
Health Addition scales · set ✓
ConditionID.HealthAddition
eff Health · num=round((10 + level * 10)) · disp 1:1
Health Addition Percentage scales · set ✓
ConditionID.HealthAdditionPercentage
eff HealthPercentage · num=10 · disp 1:1
Aura Apply Healing Over Time scales · set ✓
ConditionID.AuraApplyHealingOverTime
num=pow(level, 1.2) · disp value÷10
Aura Healing Over Time scales · set ✓ ⚠ no text
ConditionID.AuraHealingOverTime
eff HealOverTime · num=pow(level, 1.2) · disp value÷10
Chance To Restore Health On Melee Hit no stat
ConditionID.ChanceToRestoreHealthOnMeleeHit
disp 1:1
Gain Health Regen While Below Half Health scales · set ✓
ConditionID.GainHealthRegenWhileBelowHalfHealth
num=round(max(1, level * 1) * (temp?2:1)) · disp value÷10
Healing Potion Add Heal Over Time no stat
ConditionID.HealingPotionAddHealOverTime
disp 1:1
Heal Over Time From Potion scales · set ✓ ⚠ no text
ConditionID.HealOverTimeFromPotion
eff HealOverTime · num=pow(level, 1.2) · disp value÷10
Health Regen From Being Below Half Health scales · set ✓ ⚠ no text
ConditionID.HealthRegenFromBeingBelowHalfHealth
eff HealOverTime · num=pow(level, 1.2) · disp value÷10
Increased Health Regen Effectiveness scales · set ✓
ConditionID.IncreasedHealthRegenEffectiveness
num=round(level * 1.5) · disp 1:1
Life On Hit scales · set ✓
ConditionID.LifeOnHit
eff LifeOnHit · num=round(max(1, level * 0.5)) · disp 1:1
Minion Count As Magic Barrier no stat ⚠ no text
ConditionID.MinionCountAsMagicBarrier
disp 1:1
Heal On Minion Despawn no stat
ConditionID.HealOnMinionDespawn
disp 1:1

Hunger12

Hunger Addition scales · set ✓
ConditionID.HungerAddition
eff Hunger · num=10 · disp 1:1
Drain Less Hunger scales · set ✓
ConditionID.DrainLessHunger
eff DrainLessHunger · num=round(max(1, level)) · disp 1:1
Gain More Food From Cooked Food no stat
ConditionID.GainMoreFoodFromCookedFood
disp 1:1
Gain More Food From Plants scales · set ✓
ConditionID.GainMoreFoodFromPlants
num=round(level) · disp 1:1
Starving Damage Decrease scales · set ✓
ConditionID.StarvingDamageDecrease
eff AllDamage · num=round(20 + max(1, level * 15) * (temp?2:1)) · disp value÷10
Starving Health Decrease scales · set ✓
ConditionID.StarvingHealthDecrease
eff MaxHealthPercentage · num=15 · disp 1:1
Starving Movement Speed Decrease scales · set ✓
ConditionID.StarvingMovementSpeedDecrease
eff MovementSpeed · num=(isNegative ? (-50) : (round(40 + level * 5 * (temp?3:1)))) · disp value÷10
Well Fed Damage Increase scales · set ✓
ConditionID.WellFedDamageIncrease
eff AllDamage · num=round(20 + max(1, level * 15) * (temp?2:1)) · disp value÷10
Well Fed Health Increase scales · set ✓
ConditionID.WellFedHealthIncrease
eff MaxHealthPercentage · num=15 · disp 1:1
Well Fed Movement Speed Increase scales · set ✓
ConditionID.WellFedMovementSpeedIncrease
eff MovementSpeed · num=(isNegative ? (-50) : (round(40 + level * 5 * (temp?3:1)))) · disp value÷10
Well Fed Buffs Threshold Reduction no stat
ConditionID.WellFedBuffsThresholdReduction
disp 1:1
Stronger Well Fed Buffs scales · set ✓
ConditionID.StrongerWellFedBuffs
num=round((level * 2)) · disp 1:1

Immunity13

Immune To Acid scales · set ✓
ConditionID.ImmuneToAcid
eff ImmuneToAcid · num=15 · disp 1:1
Immune To Burning scales · set ✓
ConditionID.ImmuneToBurning
eff ImmuneToBurning · num=15 · disp 1:1
Immune To Damage After Login no stat ⚠ no text
ConditionID.ImmuneToDamageAfterLogin
disp 1:1
Immune To Damage After Respawn no stat
ConditionID.ImmuneToDamageAfterRespawn
disp 1:1
Immune To Mold scales · set ✓
ConditionID.ImmuneToMold
eff ImmuneToMold · num=15 · disp 1:1
Immune To Poison scales · set ✓
ConditionID.ImmuneToPoison
eff ImmuneToPoison · num=15 · disp 1:1
Immune To Slime Slow scales · set ✓
ConditionID.ImmuneToSlimeSlow
eff ImmuneToSlimeSlow · num=15 · disp 1:1
Immune To Slippery Movement scales · set ✓
ConditionID.ImmuneToSlipperyMovement
eff ImmuneToSlipperyMovement · num=15 · disp 1:1
Immune To Stun scales · set ✓
ConditionID.ImmuneToStun
eff ImmuneToStun · num=15 · disp 1:1
Immune To Charm scales · set ✓ ⚠ no text
ConditionID.ImmuneToCharm
eff ImmuneToCharm · num=15 · disp 1:1
Immune To Radioactive Damage scales · set ✓
ConditionID.ImmuneToRadioactiveDamage
eff ImmuneToRadioactiveDamage · num=15 · disp 1:1
Aura Apply Immune To Void Damage Over Time no stat ⚠ no text
ConditionID.AuraApplyImmuneToVoidDamageOverTime
disp 1:1
Immune To Void Damage Over Time scales · set ✓ ⚠ no text
ConditionID.ImmuneToVoidDamageOverTime
num=round(max(1, level * 2)) · disp 1:1

Magic10

Increased Magic Damage Percentage scales · set ✓
ConditionID.IncreasedMagicDamagePercentage
eff MagicDamage · num=round(25 + max(1, level * 18) * (temp?2:1)) · disp value÷10
Magic Damage Increase From Potion scales · set ✓ ⚠ no text
ConditionID.MagicDamageIncreaseFromPotion
eff MagicDamage · num=round(25 + max(1, level * 18) * (temp?2:1)) · disp value÷10
Magic Barrier scales · set ✓
ConditionID.MagicBarrier
eff MagicBarrier · num=round(5 + (level * 2) * (temp?2:1)) · disp 1:1
Percentage Of Magic Barrier As Magic Damage scales · set ✓
ConditionID.PercentageOfMagicBarrierAsMagicDamage
eff PercentageOfMagicBarrierAsMagicDamage · num=round(max(1, level * 2)) · disp 1:1
Magic Barrier As Mana Regen no stat
ConditionID.MagicBarrierAsManaRegen
disp 1:1
Gain Remaining Mana As Magic Damage Percentage scales · set ✓
ConditionID.GainRemainingManaAsMagicDamagePercentage
eff RemainingManaAsMagicDamagePercentage · num=round(level) · disp 1:1
Reduced Magic Barrier Regen Delay Percentage no stat
ConditionID.ReducedMagicBarrierRegenDelayPercentage
disp 1:1
Gain Magic Damage Percentage Boost After Crit scales · set ✓
ConditionID.GainMagicDamagePercentageBoostAfterCrit
num=round(max(1, level * 3)) · disp 1:1
Magic Damage Percentage Boost After Crit scales · set ✓ ⚠ no text
ConditionID.MagicDamagePercentageBoostAfterCrit
eff MagicDamage · num=round(25 + max(1, level * 18) * (temp?2:1)) · disp value÷10
Minion Count As Magic Damage Percentage scales · set ✓ ⚠ no text
ConditionID.MinionCountAsMagicDamagePercentage
eff MagicDamage · num=round(25 + max(1, level * 18) * (temp?2:1)) · disp value÷10

Mana9

Gain Mana Percentage On Damage Taken scales · set ✓
ConditionID.GainManaPercentageOnDamageTaken
num=round(max(1, level * 3)) · disp 1:1
Increased Mana Regen Effectiveness scales · set ✓
ConditionID.IncreasedManaRegenEffectiveness
num=round(max(1, level * 2)) · disp 1:1
Increased Max Mana scales · set ✓
ConditionID.IncreasedMaxMana
eff MaxMana · num=round(max(1, level * 3) * (temp?2:1)) · disp 1:1
Mana Barrier scales · set ✓
ConditionID.ManaBarrier
num=round(level) · disp 1:1
Gain Mana On Crit scales · set ✓
ConditionID.GainManaOnCrit
eff ManaOnCrit · num=round(max(1, level * 2)) · disp 1:1
Gain Mana On Heal scales · set ✓ ⚠ no text
ConditionID.GainManaOnHeal
num=round(max(1, level * 3)) · disp 1:1
Well Fed Mana Regeneration Percentage scales · set ✓
ConditionID.WellFedManaRegenerationPercentage
num=round(max(1, level * 3)) · disp 1:1
Reduced Mana Regen Delay Percentage scales · set ✓
ConditionID.ReducedManaRegenDelayPercentage
num=round(max(1, 20 + level * 0.5)) · disp 1:1
Increased Mana Regen fixed only
ConditionID.IncreasedManaRegen
eff ManaRegen · disp value÷10

Max Health5

Increased Max Health scales · set ✓
ConditionID.IncreasedMaxHealth
eff MaxHealth · num=round((level * 3) * (temp?2:1)) · disp 1:1
Gain Increased Max Health From All Skill Points no stat
ConditionID.GainIncreasedMaxHealthFromAllSkillPoints
disp 1:1
Increased Max Health From All Skill Points scales · set ✓ ⚠ no text
ConditionID.IncreasedMaxHealthFromAllSkillPoints
eff MaxHealth · num=round((level * 3) * (temp?2:1)) · disp 1:1
Increased Max Health Permanent scales · set ✓
ConditionID.IncreasedMaxHealthPermanent
eff MaxHealthPermanent · num=round((level * 3) * (temp?2:1)) · disp 1:1
Increased Max Health Percentage scales · set ✓ ⚠ no text
ConditionID.IncreasedMaxHealthPercentage
eff MaxHealthPercentage · num=15 · disp 1:1

Mining8

Mining Increase scales · set ✓
ConditionID.MiningIncrease
eff Mining · num=ConditionExtensions.GetMiningDamage(level, isHeldInHand) · disp 1:1
Mining Percentage Increase scales · set ✓
ConditionID.MiningPercentageIncrease
eff MiningPercentage · num=round((1 + level * 2)) · disp 1:1
Mining Speed Increase scales · set ✓
ConditionID.MiningSpeedIncrease
eff MiningSpeed · num=round(max(1, 20 + level * 4) * (temp?2:1)) · disp value÷10
Chance For Additional Ore scales · set ✓
ConditionID.ChanceForAdditionalOre
eff ChanceForAdditionalOre · num=round((5 + level)) · disp 1:1
Chance For Ore On Mining Wall scales · set ✓
ConditionID.ChanceForOreOnMiningWall
eff ChanceForOreOnMiningWall · num=round((1 + level)) · disp value÷10
Chance For Random Loot From Wall fixed only
ConditionID.ChanceForRandomLootFromWall
eff ChanceForRandomLootFromWall · disp value÷10
Visible Ore Distance Increase scales · set ✓
ConditionID.VisibleOreDistanceIncrease
eff VisibleOreDistance · num=round(level * 0.5) · disp 1:1
Durability Increase After Mining Ore scales · set ✓
ConditionID.DurabilityIncreaseAfterMiningOre
num=round(max(1, level * 2)) · disp 1:1

Minions11

Increased Minion Damage Percentage scales · set ✓
ConditionID.IncreasedMinionDamagePercentage
eff MinionDamagePercentage · num=round(25 + max(1, level * 18) * (temp?2:1)) · disp value÷10
Increased Max Minions scales · set ✓
ConditionID.IncreasedMaxMinions
eff MaxMinions · num=round(clamp(1 + level * 0.01, 1, 2)) · disp 1:1
Increased Minion Lifespan Percentage scales · set ✓
ConditionID.IncreasedMinionLifespanPercentage
eff MinionLifespan · num=round(10 + level * 3) · disp 1:1
Increased Minion Attack Speed scales · set ✓
ConditionID.IncreasedMinionAttackSpeed
eff MinionAttackSpeed · num=round((level * 50)) · disp value÷10
Increased Minion Crit Chance scales · set ✓
ConditionID.IncreasedMinionCritChance
eff MinionCritChance · num=round(level) · disp 1:1
Increased Chance To Spawn Minion On Hit scales · set ✓
ConditionID.IncreasedChanceToSpawnMinionOnHit
eff ChanceToSpawnMinionOnHit · num=round(1 + level * 3) · disp 1:1
Increased Minion Count As Magic Damage Percentage no stat
ConditionID.IncreasedMinionCountAsMagicDamagePercentage
disp 1:1
Increased Magic Damage To Minion Damage scales · set ✓
ConditionID.IncreasedMagicDamageToMinionDamage
num=round(max(1, level * 3)) · disp 1:1
Increased Minion Count As Magic Barrier no stat
ConditionID.IncreasedMinionCountAsMagicBarrier
disp 1:1
Increased Heal On Minion Damage no stat
ConditionID.IncreasedHealOnMinionDamage
disp 1:1
Minion Damage Increase From Potion scales · set ✓ ⚠ no text
ConditionID.MinionDamageIncreaseFromPotion
eff MinionDamagePercentage · num=round(25 + max(1, level * 18) * (temp?2:1)) · disp value÷10

Movement22

Movement Speed Increase scales · set ✓
ConditionID.MovementSpeedIncrease
eff MovementSpeed · num=(isNegative ? (-50) : (round(40 + level * 5 * (temp?3:1)))) · disp value÷10
Movement Speed Decrease scales · set ✓
ConditionID.MovementSpeedDecrease
eff MovementSpeed · num=(isNegative ? (-50) : (round(40 + level * 5 * (temp?3:1)))) · disp value÷10
Apply Movement Speed Reduction scales · set ✓ ⚠ no text
ConditionID.ApplyMovementSpeedReduction
eff ApplyMovementSpeedReduction · num=-min(round((100 + level * 50)), 900) · disp value÷10
Apply Slippery Movement When Hit scales · set ✓
ConditionID.ApplySlipperyMovementWhenHit
eff ApplySlipperyMovementWhenHit · num=1 · disp 1:1
Chance On Hit To Apply Slippery Movement scales · set ✓
ConditionID.ChanceOnHitToApplySlipperyMovement
eff ChanceOnHitToApplySlipperyMovement · num=round((10 + level * 2)) · disp 1:1
Chance On Range Shot To Apply Slowed By Slime fixed only
ConditionID.ChanceOnRangeShotToApplySlowedBySlime
eff ChanceOnRangeShotToApplySlowedBySlime · disp value÷10
Apply Slowed By Slime scales · set ✓
ConditionID.ApplySlowedBySlime
eff ApplySlowedBySlime · num=clamp(level * -75, -600, 600) · disp value÷10
Slowed By Slime scales · set ✓
ConditionID.SlowedBySlime
eff MovementSpeed · num=(isNegative ? (-50) : (round(40 + level * 5 * (temp?3:1)))) · disp value÷10
Slowed By Ground Slime scales · set ✓ ⚠ no text
ConditionID.SlowedByGroundSlime
eff MovementSpeed · num=(isNegative ? (-50) : (round(40 + level * 5 * (temp?3:1)))) · disp value÷10
Aura Apply Movement Speed Decrease scales · set ✓
ConditionID.AuraApplyMovementSpeedDecrease
num=-round(20 + max(1, level * 15)) · disp value÷10
Aura Movement Speed Decrease scales · set ✓
ConditionID.AuraMovementSpeedDecrease
eff MovementSpeed · num=(isNegative ? (-50) : (round(40 + level * 5 * (temp?3:1)))) · disp value÷10
Gain Movement Speed From Running Consistently no stat
ConditionID.GainMovementSpeedFromRunningConsistently
disp value÷10
Infected With Mold scales · set ✓
ConditionID.InfectedWithMold
eff MovementSpeed · num=(isNegative ? (-50) : (round(40 + level * 5 * (temp?3:1)))) · disp value÷10
Movement Speed Boost After Dodge scales · set ✓
ConditionID.MovementSpeedBoostAfterDodge
num=-round(20 + max(1, level * 15)) · disp value÷10
Movement Speed Boost After Mining no stat
ConditionID.MovementSpeedBoostAfterMining
disp 1:1
Movement Speed Increase From Potion scales · set ✓ ⚠ no text
ConditionID.MovementSpeedIncreaseFromPotion
eff MovementSpeed · num=(isNegative ? (-50) : (round(40 + level * 5 * (temp?3:1)))) · disp value÷10
Movement Speed Increase From Running Consistently scales · set ✓
ConditionID.MovementSpeedIncreaseFromRunningConsistently
eff MovementSpeed · num=(isNegative ? (-50) : (round(40 + level * 5 * (temp?3:1)))) · disp value÷10
Reduced Impact Of Slippery Movement no stat
ConditionID.ReducedImpactOfSlipperyMovement
disp 1:1
Reduced Impact Of Slowed By Slime scales · set ✓
ConditionID.ReducedImpactOfSlowedBySlime
eff ReducedImpactOfSlowedBySlime · num=clamp(20 + level * 0.5, 1, 45) · disp 1:1
Short Movement Speed Boost scales · set ✓
ConditionID.ShortMovementSpeedBoost
eff MovementSpeed · num=(isNegative ? (-50) : (round(40 + level * 5 * (temp?3:1)))) · disp value÷10
Slippery Movement fixed only
ConditionID.SlipperyMovement
eff SlipperyMovement · disp 1:1
Slippery Movement From Ground fixed only
ConditionID.SlipperyMovementFromGround
eff SlipperyMovement · disp 1:1

Spawn Object7

Chance On Crit To Spawn Thunder Beam scales · set ✓
ConditionID.ChanceOnCritToSpawnThunderBeam
eff ChanceOnCritToSpawnThunderBeam · num=15 · disp 1:1
Additional Chance On Crit To Spawn Thunder Beam scales · set ✓
ConditionID.AdditionalChanceOnCritToSpawnThunderBeam
eff AdditionalChanceOnCritToSpawnThunderBeam · num=max(1, round(level * 0.6)) · disp 1:1
Chance On Hit To Spawn Scarab Boss Projectile fixed only
ConditionID.ChanceOnHitToSpawnScarabBossProjectile
eff ChanceOnHitToSpawnScarabBossProjectile · disp 1:1
Additional Chance On Hit To Spawn Scarab Boss Projectile scales · set ✓
ConditionID.AdditionalChanceOnHitToSpawnScarabBossProjectile
eff AdditionalChanceOnHitToSpawnScarabBossProjectile · num=max(1, round(level * 0.6)) · disp 1:1
Chance On Range Hit To Spawn Octopus Boss Projectile scales · set ✓
ConditionID.ChanceOnRangeHitToSpawnOctopusBossProjectile
eff ChanceOnRangeHitToSpawnOctopusBossProjectile · num=15 · disp 1:1
Additional Chance On Range Hit To Spawn Octopus Boss Projectile scales · set ✓
ConditionID.AdditionalChanceOnRangeHitToSpawnOctopusBossProjectile
eff AdditionalChanceOnRangeHitToSpawnOctopusBossProjectile · num=max(1, round(level * 0.6)) · disp 1:1
Chance On Kill To Summon Ghost scales · set ✓
ConditionID.ChanceOnKillToSummonGhost
num=round((5 + level)) · disp 1:1

Stun and Snare8

Apply Snare scales · set ✓
ConditionID.ApplySnare
eff ApplySnare · num=15 · disp 1:1
Chance On Range Shot To Stun scales · set ✓
ConditionID.ChanceOnRangeShotToStun
eff ChanceOnRangeShotToStun · num=5 · disp 1:1
Chance On Melee Hit To Stun scales · set ✓
ConditionID.ChanceOnMeleeHitToStun
eff ChanceOnMeleeHitToStun · num=5 · disp 1:1
Snare And Stun Duration Reduction scales · set ✓
ConditionID.SnareAndStunDurationReduction
eff SnareAndStunDurationPercentage · num=round(level * 2) · disp 1:1
Snared scales · set ✓
ConditionID.Snared
eff Snared · num=15 · disp 1:1
Stunned fixed only
ConditionID.Stunned
eff Stunned · disp 1:1
Increased Applied Stun Duration scales · set ✓
ConditionID.IncreasedAppliedStunDuration
eff AppliedStunDurationPercentage · num=100 · disp 1:1
Damage Increase Against Stunned scales · set ✓
ConditionID.DamageIncreaseAgainstStunned
eff DamageAgainstStunned · num=round((5 + level)) · disp 1:1

Pet15

Pet Melee Damage Increase scales · set ✓ ⚠ no text
ConditionID.PetMeleeDamageIncrease
eff MeleeDamage · num=round(25 + max(1, level * 18) * (temp?2:1)) · disp value÷10
Pet Range Damage Increase scales · set ✓ ⚠ no text
ConditionID.PetRangeDamageIncrease
eff RangeDamage · num=round(25 + max(1, level * 18) * (temp?2:1)) · disp value÷10
Pet Melee Attack Speed Increase scales · set ✓ ⚠ no text
ConditionID.PetMeleeAttackSpeedIncrease
eff MeleeAttackSpeed · num=round(max(1, 20 + level * 4) * (temp?2:1)) · disp value÷10
Pet Range Attack Speed Increase scales · set ✓ ⚠ no text
ConditionID.PetRangeAttackSpeedIncrease
eff RangeAttackSpeed · num=round(max(1, 20 + level * 4) * (temp?2:1)) · disp value÷10
Pet Crit Chance Increase scales · set ✓ ⚠ no text
ConditionID.PetCritChanceIncrease
eff CritChance · num=round(3 + level * 0.7) · disp 1:1
Pet Crit Damage Increase scales · set ✓ ⚠ no text
ConditionID.PetCritDamageIncrease
eff CriticalDamagePercentage · num=round((8 + level * 2)) · disp 1:1
Pet Buffs Increase fixed only ⚠ no text
ConditionID.PetBuffsIncrease
eff BuffsIncrease · disp 1:1
Apply Pet Damage Increase scales · set ✓
ConditionID.ApplyPetDamageIncrease
eff ApplyPetDamageIncrease · num=round(level * 10) · disp value÷10
Apply Pet Attack Speed Increase scales · set ✓
ConditionID.ApplyPetAttackSpeedIncrease
eff ApplyPetAttackSpeedIncrease · num=round(max(100, level * 50)) · disp value÷10
Apply Pet Crit Chance Increase scales · set ✓
ConditionID.ApplyPetCritChanceIncrease
eff ApplyPetCritChanceIncrease · num=round(3 + level * 0.7) · disp 1:1
Apply Pet Crit Damage Increase scales · set ✓
ConditionID.ApplyPetCritDamageIncrease
eff ApplyPetCritDamageIncrease · num=round((8 + level * 2)) · disp 1:1
Apply Pet Buffs Increase scales · set ✓
ConditionID.ApplyPetBuffsIncrease
eff ApplyPetBuffsIncrease · num=round(level * 0.87) · disp 1:1
Gain Increased Max Health From Pet no stat
ConditionID.GainIncreasedMaxHealthFromPet
disp 1:1
Increased Max Health From Pet scales · set ✓ ⚠ no text
ConditionID.IncreasedMaxHealthFromPet
eff MaxHealthPercentage · num=15 · disp 1:1
Pet Chance To Gain Mana On Attack scales · set ✓
ConditionID.PetChanceToGainManaOnAttack
eff ApplyPetChanceToGainManaOnAttack · num=round(level) · disp 1:1

Poison5

Chance To Apply Poisoned scales · set ✓
ConditionID.ChanceToApplyPoisoned
eff ChanceToApplyPoisoned · num=ConditionExtensions.GetChanceToApplyPoison(level) · disp 1:1
Chance To Apply Poison On Block scales · set ✓
ConditionID.ChanceToApplyPoisonOnBlock
num=round((5 + level * 2)) · disp 1:1
Poisoned scales · set ✓
ConditionID.Poisoned
eff Poisoned · num=15 · disp 1:1
Remove Poison scales · set ✓
ConditionID.RemovePoison
eff ImmuneToPoison · num=15 · disp 1:1
Damage Increase Against Poisoned scales · set ✓
ConditionID.DamageIncreaseAgainstPoisoned
eff DamageAgainstPoisoned · num=round((5 + level)) · disp 1:1

Thorns2

Thorns Damage scales · set ✓
ConditionID.ThornsDamage
eff ThornsDamage · num=round((1 + level * 2)) · disp 1:1
Thorns Damage Added To Melee And Range scales · set ✓
ConditionID.ThornsDamageAddedToMeleeAndRange
eff ThornsDamageAddedToMeleeAndRange · num=15 · disp 1:1

Unique9

Amber Larva Buff scales · set ✓ ⚠ no text
ConditionID.AmberLarvaBuff
eff MaxHealthPermanent · num=round((level * 3) * (temp?2:1)) · disp 1:1
Giant Mushroom Buff scales · set ✓ ⚠ no text
ConditionID.GiantMushroomBuff
eff MaxHealthPermanent · num=round((level * 3) * (temp?2:1)) · disp 1:1
Starlight Nautilus Buff scales · set ✓ ⚠ no text
ConditionID.StarlightNautilusBuff
eff MaxHealthPermanent · num=round((level * 3) * (temp?2:1)) · disp 1:1
Golden Chocolate Buff scales · set ✓ ⚠ no text
ConditionID.GoldenChocolateBuff
eff MaxHealthPermanent · num=round((level * 3) * (temp?2:1)) · disp 1:1
Anniversary Cake Buff scales · set ✓ ⚠ no text
ConditionID.AnniversaryCakeBuff
eff MaxHealthPermanent · num=round((level * 3) * (temp?2:1)) · disp 1:1
Atlantian Worm Heart Buff scales · set ✓ ⚠ no text
ConditionID.AtlantianWormHeartBuff
eff MaxHealthPermanent · num=round((level * 3) * (temp?2:1)) · disp 1:1
Liquid Metal Buff scales · set ✓ ⚠ no text
ConditionID.LiquidMetalBuff
eff MaxHealthPermanent · num=round((level * 3) * (temp?2:1)) · disp 1:1
Mitochondrion Buff scales · set ✓ ⚠ no text
ConditionID.MitochondrionBuff
eff MaxHealthPermanent · num=round((level * 3) * (temp?2:1)) · disp 1:1
Fruit Basket Buff scales · set ✓ ⚠ no text
ConditionID.FruitBasketBuff
eff MaxHealthPermanent · num=round((level * 3) * (temp?2:1)) · disp 1:1

Other14

Chance On Hit To Kill Target With Lower Health scales · set ✓
ConditionID.ChanceOnHitToKillTargetWithLowerHealth
eff ChanceOnHitToKillTargetWithLowerHealth · num=15 · disp 1:1
Chance On Hit To Knockback scales · set ✓
ConditionID.ChanceOnHitToKnockback
eff ChanceOnHitToKnockback · num=round((10 + level)) * (hand?2:1) · disp 1:1
Cheat Death scales · set ✓
ConditionID.CheatDeath
num=round(level * 0.5) · disp 1:1
Digging Increase scales · set ✓
ConditionID.DiggingIncrease
eff Digging · num=10 + 10 * level · disp 1:1
Increased Boat Speed scales · set ✓
ConditionID.IncreasedBoatSpeed
num=round(level) · disp 1:1
Increased Dash Duration scales · set ✓
ConditionID.IncreasedDashDuration
num=round((level * 5)) · disp 1:1
Increased Pick Up Radius scales · set ✓
ConditionID.IncreasedPickUpRadius
num=round((30 + level * 7)) · disp 1:1
Suffocating no stat
ConditionID.Suffocating
disp 1:1
Sleeping no stat
ConditionID.Sleeping
disp 1:1
Piercing Projectiles scales · set ✓
ConditionID.PiercingProjectiles
num=round((level * 5)) · disp 1:1
God Mode no stat
ConditionID.GodMode
disp 1:1
Vulnerable scales · set ✓ ⚠ no text
ConditionID.Vulnerable
eff Vulnerable · num=1 · disp 1:1
Chance To Add Random Condition On Hit scales · set ✓
ConditionID.ChanceToAddRandomConditionOnHit
num=round((level * 8)) · disp 1:1
Lightning Gun Chain Lightning scales · set ✓
ConditionID.LightningGunChainLightning
num=round((level * 2)) · disp 1:1

None1

None no stat ⚠ no text
ConditionID.None
disp 1:1

NEW (move these conditions to their corresponding category)2

Increased Minion Count As Armor no stat ⚠ no text
ConditionID.IncreasedMinionCountAsArmor
disp 1:1
Minion Count As Armor no stat ⚠ no text
ConditionID.MinionCountAsArmor
disp 1:1

AUTO: missing from source HTML (ConditionID ordinal order – move to a category)52

Chance To Not Consume Explosives scales · set ✓
ConditionID.ChanceToNotConsumeExplosives
num=round((level * 2))
Chance To Drop Explosives Components scales · set ✓
ConditionID.ChanceToDropExplosivesComponents
num=round((8 + level))
Increased Explosives Radius Percentage scales · set ✓
ConditionID.IncreasedExplosivesRadiusPercentage
num=round(max(1, 10 + level * 2))
Chance For Additional Ore From Explosives scales · set ✓ ⚠ no text
ConditionID.ChanceForAdditionalOreFromExplosives
num=round((level * 2))
Reduced Damage From Explosions scales · set ✓
ConditionID.ReducedDamageFromExplosions
num=round((level * 2))
Gain Mana From Explosion scales · set ✓
ConditionID.GainManaFromExplosion
num=round((300 + level * 30))
Chance To Spawn Minion On Explosion ? ⚠ no text
ConditionID.ChanceToSpawnMinionOnExplosion
Explosion Increase Melee Damage ?
ConditionID.ExplosionIncreaseMeleeDamage
Chance To Spawn Napalm From Explosives scales · set ✓
ConditionID.ChanceToSpawnNapalmFromExplosives
num=round(level)
Increased Burning Damage Percentage scales · set ✓
ConditionID.IncreasedBurningDamagePercentage
num=round((100 + level * 10))
Increased Magic Damage Percentage While Adjacent To Water scales · set ✓
ConditionID.IncreasedMagicDamagePercentageWhileAdjacentToWater
num=round((100 + level * 10))
Increased Magic Damage Percentage From Adjacent Water scales · set ✓
ConditionID.IncreasedMagicDamagePercentageFromAdjacentWater
num=round((100 + level * 10))
Minions Explode As They Despawn ?
ConditionID.MinionsExplodeAsTheyDespawn
Chance On Hit To Stun ?
ConditionID.ChanceOnHitToStun
Superman ? ⚠ no text
ConditionID.Superman
Bili Bili Dodge Chance ? ⚠ no text
ConditionID.BiliBiliDodgeChance
Green Glow ?
ConditionID.GreenGlow
Sleeping From Standing Still ? ⚠ no text
ConditionID.SleepingFromStandingStill
Buffs From Quality Sleep ?
ConditionID.BuffsFromQualitySleep
Life On Minion Hit ?
ConditionID.LifeOnMinionHit
Life On Pet Hit ?
ConditionID.LifeOnPetHit
Increased Minion Crit Damage Percentage ?
ConditionID.IncreasedMinionCritDamagePercentage
Increased Minion Boss Damage Percentage ?
ConditionID.IncreasedMinionBossDamagePercentage
Channel Void Breach ?
ConditionID.ChannelVoidBreach
Affix Electric Orb ? ⚠ no text
ConditionID.AffixElectricOrb
Affix Arcane Beam ? ⚠ no text
ConditionID.AffixArcaneBeam
Affix Fire Bomb ? ⚠ no text
ConditionID.AffixFireBomb
Affix Unused3 ? ⚠ no text
ConditionID.AffixUnused3
Affix Unused4 ? ⚠ no text
ConditionID.AffixUnused4
Affix Unused5 ? ⚠ no text
ConditionID.AffixUnused5
Extra Heal From Sleep Percentage scales · set ✓
ConditionID.ExtraHealFromSleepPercentage
num=round((10 + level * 4))
Drenched In Oil ?
ConditionID.DrenchedInOil
Immune To Oil ?
ConditionID.ImmuneToOil
Apply Drenched In Oil ?
ConditionID.ApplyDrenchedInOil
Amass Then Reciprocate Damage ?
ConditionID.AmassThenReciprocateDamage
Increase Sequence Explosion Total Max Explosions On Hit ?
ConditionID.IncreaseSequenceExplosionTotalMaxExplosionsOnHit
Sequence Explosion Total Max Explosions ? ⚠ no text
ConditionID.SequenceExplosionTotalMaxExplosions
Ready To Amass Then Reciprocate Damage scales · set ✓
ConditionID.ReadyToAmassThenReciprocateDamage
num=round((10 + level * 4))
Closed Eyes ?
ConditionID.ClosedEyes
Apply Burning If Burning scales · set ✓
ConditionID.ApplyBurningIfBurning
num=round((10 + level * 4))
Damage Increase If Burning scales · set ✓
ConditionID.DamageIncreaseIfBurning
num=round(200 + max(1, level * 150) * (temp?2:1))
Explosives Apply Oil On Ground ?
ConditionID.ExplosivesApplyOilOnGround
Gain Sleep From Standing Still ?
ConditionID.GainSleepFromStandingStill
Mana On Hit scales · set ✓
ConditionID.ManaOnHit
num=round((10 + level * 4))
Mana Addition Percentage scales · set ✓
ConditionID.ManaAdditionPercentage
num=round((10 + level * 4))
Increase Mana Cost And Magic Damage Percentage Per Second ?
ConditionID.IncreaseManaCostAndMagicDamagePercentagePerSecond
Increase Mana Cost And Magic Damage Percentage ?
ConditionID.IncreaseManaCostAndMagicDamagePercentage
Chance To Spawn Fire On Attack ?
ConditionID.ChanceToSpawnFireOnAttack
Apply Burning From Burning ? ⚠ no text
ConditionID.ApplyBurningFromBurning
Damage Increase From Burning ? ⚠ no text
ConditionID.DamageIncreaseFromBurning
Void Glow ?
ConditionID.VoidGlow
Void Hydra Heart Buff ? ⚠ no text
ConditionID.VoidHydraHeartBuff
No conditions match your search.